Super Nintendo
1990 โ€“ 2003Gen.4๐Ÿ  ConsoleLeggendaria

Super Nintendo

Nintendo

The perfect evolution of the NES. Mode 7, Sony SPC700 chip and an unmatched library.

๐Ÿ“– The Story

In the mid-1980s, as the NES dominated the global market with over 90% share in Japan, a team of engineers led by Masayuki Uemura began working on its successor. The "Super Famicom" project had to be powerful enough to justify abandoning the best-selling platform, without alienating developers with overly complex hardware.

The challenge was titanic. Sega had launched the Mega Drive in 1988, and the "Genesis does what Nintendon't" campaign was eroding Nintendo's market share in North America. Nintendo's response was an engineering masterpiece: the 16-bit Ricoh 5A22 processor, a PPU handling 256 simultaneous colors from 32,768, and crucially the Sony SPC700 audio chip, designed by Ken Kutaragi โ€” the same man who would later create PlayStation.

Mode 7, capable of rotating and scaling entire backgrounds in real-time, became the console's calling card. F-Zero used it to simulate 3D circuits, Super Mario Kart for racing tracks, and Pilotwings for acrobatic gliding. It was pure magic for anyone coming from the NES.

The SPC700 chip was a story within a story. Ken Kutaragi developed it secretly, without his Sony superiors' approval. When the Nintendo-Sony partnership for the "Play Station" โ€” a CD-ROM reader for the Super Famicom โ€” collapsed in 1991 over rights disputes, Kutaragi used that experience to convince Sony to enter the console market independently. The chip giving the SNES its magical audio was the seed that generated Nintendo's greatest rival.

The Super Nintendo launched in Japan on November 21, 1990, selling 300,000 units on day one. It reached North America in August 1991. The library built over its 13-year lifespan is unanimously considered among history's finest: Super Mario World, Zelda: A Link to the Past, Chrono Trigger, Final Fantasy VI, Super Metroid, Donkey Kong Country โ€” titles that defined entire genres.

With 49.1 million units sold, the SNES didn't match NES numbers, but its average title quality remains unsurpassed. It's the console that proved gaming could be art.

โš™๏ธ Technical Specs

โšกProcessing & Memory

CPURicoh 5A22 @ 3.58 MHz (WDC 65C816)
RAM128 KB

๐Ÿ–ฅ๏ธGraphics

GPU / PPUS-PPU1 + S-PPU2
VRAM64 KB
Colors256 simultanei / 32.768 palette
Resolution256ร—224 / 512ร—448

๐Ÿ”ŠAudio

AudioSony SPC700 โ€” 8 canali ADPCM

๐Ÿ’ฟMedia & Controller

MediaCartuccia (max 6 MB + coprocessori)
ControllerD-pad + A/B/X/Y + L/R + Start/Select

๐Ÿ“ŠCommercial Data

Units sold49.1 milioni
Launch priceยฅ25,000 / $199 (โ‰ˆ $430 oggi)

๐Ÿ“Dimensions

Dimensions200 ร— 242 ร— 72 mm

๐Ÿ“ธ Photo Gallery

๐ŸŽฎ The games that made history

Choosing just 20 games from the Super Nintendo library is an exercise in cruelty. A console hosting some of the greatest games ever made in every genre deserves far more than a list. But if we had to capture this machine's essence in 20 titles, these defined an era.

Genre:

20 games

Super Mario World๐ŸŽฎ
10/10
1990

Super Mario World

Nintendo EAD

The perfect launch game. 96 exits, Yoshi, Cape Mario: a masterpiece.

READ โ†’
The Legend of Zelda: A Link to the Past๐ŸŽฎ
10/10
1991

The Legend of Zelda: A Link to the Past

Nintendo EAD

Two parallel worlds, memorable dungeons, the definitive 16-bit sense of adventure.

READ โ†’
Chrono Trigger๐ŸŽฎ
10/10
1995

Chrono Trigger

Square

The Toriyama + Sakaguchi + Horii dream team. The perfect JRPG. 13 different endings.

READ โ†’
Super Metroid๐ŸŽฎ
10/10
1994

Super Metroid

Nintendo R&D1

Exploring Zebes is a solitary, atmospheric experience that created a genre.

READ โ†’
Final Fantasy VI๐ŸŽฎ
10/10
1994

Final Fantasy VI

Square

14 playable characters, Kefka as the ultimate villain, and the Opera scene.

READ โ†’
Donkey Kong Country 2: Diddy's Kong Quest๐ŸŽฎ
10/10
1995

Donkey Kong Country 2: Diddy's Kong Quest

Rare

Even better than the first. Flawless level design and the best soundtrack on the console.

READ โ†’
Super Mario Kart๐ŸŽฎ
9/10
1992

Super Mario Kart

Nintendo EAD

Invented kart racing. Mode 7 at its best, multiplayer that ruined friendships.

READ โ†’
Street Fighter II Turbo๐ŸŽฎ
9/10
1993

Street Fighter II Turbo

Capcom

The perfect conversion that brought the arcade home.

READ โ†’
EarthBound๐ŸŽฎ
10/10
1994

EarthBound

Ape / HAL Laboratory

A boy with a baseball bat saves the world. The strangest and most beloved RPG ever.

READ โ†’
Donkey Kong Country๐ŸŽฎ
9/10
1994

Donkey Kong Country

Rare

Pre-rendered graphics that seemed impossible on SNES. Rare changed the rules.

READ โ†’
Super Mario World 2: Yoshi's Island๐ŸŽฎ
10/10
1995

Super Mario World 2: Yoshi's Island

Nintendo EAD

Yoshi protects Baby Mario in a pastel-painted world. The SuperFX2 chip at its best.

READ โ†’
Secret of Mana๐ŸŽฎ
9/10
1993

Secret of Mana

Square

3-player cooperative action-RPG with Multitap. The Ring Menu became legendary.

READ โ†’
Mega Man X๐ŸŽฎ
9/10
1993

Mega Man X

Capcom

Mega Man grown up, faster, with wall jump and dash. The first perfect playable intro.

READ โ†’
Super Castlevania IV๐ŸŽฎ
9/10
1991

Super Castlevania IV

Konami

Simon Belmont and the 8-direction whip. Mode 7 applied to gothic horror.

READ โ†’
F-Zero๐ŸŽฎ
8/10
1990

F-Zero

Nintendo EAD

The launch title that proved Mode 7. 26 seconds after power-on, pure speed.

READ โ†’
Terranigma๐ŸŽฎ
9/10
1995

Terranigma

Quintet

Rebuild the world from genesis to civilization. The SNES's most ambitious action-RPG.

READ โ†’
Super Mario RPG๐ŸŽฎ
9/10
1996

Super Mario RPG

Square

Mario + Square. The RPG nobody expected, with isometric graphics and timed hits.

READ โ†’
Star Fox๐ŸŽฎ
8/10
1993

Star Fox

Nintendo EAD / Argonaut

The SuperFX chip brought polygonal 3D to SNES. Fox McCloud was born here.

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Contra III: The Alien Wars๐ŸŽฎ
9/10
1992

Contra III: The Alien Wars

Konami

Frenetic action with bombs, dual weapons and Mode 7 top-down levels.

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TMNT IV: Turtles in Time๐ŸŽฎ
8/10
1992

TMNT IV: Turtles in Time

Konami

4 turtles, time travel and throwing enemies at the screen. Perfect beat 'em up.

READ โ†’