Glossary
8-bit / 16-bit / 32-bit
Indicates the processor's data processing capacity. More bits = more data per cycle = more complex graphics and calculations.
Blast Processing
Sega's marketing term for the Mega Drive. Not real technology, but the processor was indeed fast.
Cart / Cartuccia
The physical game medium before CDs. Contained ROM chips with the game. More expensive than CD but with instant loading.
CRT
Cathode Ray Tube television. Retro games were designed for these screens and look different on modern TVs.
Easter Egg
Hidden secret in a game. The first was in Adventure for Atari 2600 (1980), where the programmer hid his name.
FPS
First-Person Shooter, or Frames Per Second depending on context.
JRPG
Japanese Role-Playing Game. Japanese-style RPG with turn-based combat, linear stories and anime characters.
Metroidvania
Genre born from Metroid and Castlevania: non-linear exploration, power-ups opening new areas, backtracking.
Mode 7
Super Nintendo exclusive graphic effect that rotated and scaled backgrounds, creating a pseudo-3D effect.
Pack-in Game
The game included in the console box. Tetris for Game Boy and Super Mario World for SNES are the most famous.
Pixel Art
Digital art created pixel by pixel. Technical necessity of the 8/16-bit era, today a deliberate aesthetic choice.
Roguelike
Genre with randomly generated levels and permanent death. Every run is different. From Rogue (1980).
Scanline
Horizontal lines visible on CRT televisions. Today simulated as a retro aesthetic effect.
Sprite
2D image representing a character or object in the game. Mario on NES was a 16x16 pixel sprite.
Sprite Scaling
Technique enlarging/shrinking sprites to simulate 3D depth, used in games like Super Hang-On.