Ristar
8/10
1995Platform

Ristar

A star that grabs everything. Sonic Team's last Mega Drive masterpiece, beautiful and forgotten.

โ˜…โ˜…โ˜…โ˜…โ˜…8/10
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The Story

Ristar is Sonic Team's forgotten child โ€” and perhaps their most beautiful. Born from a concept originally meant to become Sonic (a character using extendable arms to grab), Ristar arrived in 1995 when the world was already looking elsewhere: PlayStation and Saturn were on the market, the Mega Drive was declining. It was a commercial tragedy and an artistic triumph. The gameplay mechanic was unique: Ristar didn't jump on enemies but grabbed them with elastic arms, slammed them, clung to walls and poles to launch into the air. Each planet had a completely different visual and mechanical theme โ€” water, music, ice, fire โ€” with bosses requiring specific grab-based strategies. Graphics were among the most beautiful ever seen on Mega Drive: saturated colors, fluid animations, multi-layer parallax creating impossible depth. Naofumi Hataya's soundtrack mixed jazz, funk and world music with a variety few era games could boast. Ristar deserved Sonic's success. It didn't get it because it arrived at the funeral of the console hosting it.

Game Info

DeveloperSonic Team
PublisherSega
Year1995
GenrePlatform
Players1
Rating8 out of 10
ConsoleSega Mega Drive

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